
local S = mobs.intllib


-- Panda by AspireMint (CC BY-SA 3.0)

mobs:register_mob("mobs_animal:panda", {
stepheight = 0.6,
   type = "animal",
   passive = false,
   attack_type = "dogfight",
   group_attack = false,
   owner_loyal = true,
   attack_npcs = false,
   reach = 2,
   damage = 3,
   damage_chance = 50,
   hp_min = 10,
   hp_max = 24,
   armor = 200,
   collisionbox = {-0.4, -0.45, -0.4, 0.4, 0.45, 0.4},
   visual = "mesh",
   mesh = "mobs_panda.b3d",
   textures = {
      {"mobs_panda.png"},
   },
   makes_footstep_sound = true,
   sounds = {
      random = "mobs_panda",
      attack = "mobs_panda",
   },
   walk_chance = 5,
   walk_velocity = 0.5,
   run_velocity = 1.5,
   jump = false,
   jump_height = 6,
   follow = {"default:papyrus"},
   view_range = 8,
   drops = {
      {name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
   },
   water_damage = 1,
   lava_damage = 5,
   light_damage = 0,
   fear_height = 6,
   animation = {
      speed_normal = 15,
      stand_start = 130,
      stand_end = 270,
      stand1_start = 0,
      stand1_end = 0,
      stand2_start = 1,
      stand2_end = 1,
      stand3_start = 2,
      stand3_end = 2,
      walk_start = 10,
      walk_end = 70,
      run_start = 10,
      run_end = 70,
      punch_start = 80,
      punch_end = 120,
      -- 0 = rest, 1 = hiding (covers eyes), 2 = surprised
   },
   on_rightclick = function(self, clicker)

      if mobs:feed_tame(self, clicker, 20, true, true) then return end
      if mobs:protect(self, clicker) then return end
      if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
   end,
})

mobs:spawn({
   name = "mobs_animal:panda",
   nodes = {"default:dirt_with_rainforest_litter"},
   neighbors = {"default:jungletree"},
   min_light = 14,
   interval = 60,
   chance = 8000, -- 15000
   min_height = 30,
   max_height = 90,
   day_toggle = true,
})


mobs:register_egg("mobs_animal:panda", S("Panda"), "wool.png^[multiply:#008000", 1)
